Pathfinder RPG Rage of Elements (P2)
Pathfinder RPG Rage of Elements (P2)
The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes―including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes―and liven up even the drabbest Material Plane dungeon!
The gateways to elemental power stand open wide with Pathfinder Rage of Elements!
The elements are yours to control with the Kineticist class!
As a Kineticist, the power of the elements flows from within you. Roaring fire, pure waves, fleeting air, steadfast earth, twisting wood, slicing metal! A kinetic gate inextricably tied to your body channels power directly from the elemental planes, causing elements to leap to your hand, whirl around your body, and blast foes at your whim. As your connection to the planes grows, you attain true mastery over your chosen elements.
Learn about the various Elemental Planes and the secrets to harnessing their power!
Air: Adrift among the Elemental Cycle, air possesses a breezy aura of defiance. It’s frenetic and excitable, suited to creating sudden bursts of energy that leave nothing behind, though air magic can also be unpredictable. Like the elemental lord Hshurha, air is also invisible, and often used when an elementalist hopes their efforts can pass unnoticed.
Earth: Earth is methodical, reliable, and steadfast, but some criticize its slow pace and focus on contemplation over action. It is life-giving and nurturing, making it an excellent choice for protection magic or spells to support and empower what strengths a target already has.
Fire: Passionate but not always rageful, fire burns with intensity but quickly devours its fuel, left smoldering thereafter as it struggles not to go out. In addition to its destructive potential, fire is warm and joyful, and like the elemental lord Atreia, fire can be illuminating, revealing hidden intentions and banishing away frightful shadows.
Water: As you’ve no doubt felt while sitting by a quiet pond, water can be soothing and peaceful, and is suited to magics that slowly bring stillness and calm. Of course, water can also channel the great ferocity of the tsunami and reshape terrain with rivers and waterfalls. It’s a fluid element, highly mutable and able to shift and change to take on the form of any vessel.
Metal: Metal is a melancholic element. It carries a sense of finality with it, like a play whose sad ending is clear from the opening scene. Metal never destroys with speed or passion; instead, it brings gradual but ensured destruction, like a rusty hinge that eventually becomes stuck.
Wood: Purifying and always growing, wood is an element of spring storms and rising tempers. In the Elemental Cycle, wood feeds into fire, providing the fuel that stokes great infernos. Elemental wood is a bountiful source of energy, perpetually replenishing its reserves, and can burrow through any barrier with ease.
Tons of options for a variety of character classes!
Pathfinder Rage of Elements introduces lore, information, spells, items, and creatures for the major elements: air, earth, fire, metal, water, and wood.
This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!
New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program!
Beautiful full-color illustrations on nearly every page.